The next chapter in Final Fantasy 14's ongoing story is just a few weeks away, and today Square Enix has released a gorgeous new trailer to tease what's coming next. Under the Moonlight, which releases on May 22, follows the same template we've come to expect from Final Fantasy 14's updates. There's a new 24-player raid that expands upon the previous ones set in Ivalice, the world where all the best Final Fantasy games come from. There's also a new trial, new dungeons, more beast tribe quests... the list really goes on and on.
The trailer above does a good job of showing where the story is headed, with the Garlean Empire sending envoys to Doma under the guise of peace-but that's probably not going to last very long, is it?
One thing to note with this update is that a large chunk of it is rolling out in smaller patches throughout the summer. For example, patch 4.31 will introduce the new Savage raid tier, a group encounter so tough that only a few thousand players will ever beat it. After that, in 4.35, we'll get more Hildebrand side-story quests to play through and a new Deep Dungeon. Then, in several months, comes the new Eureka exploration zone.
It's a shame that all of this isn't coming at the same time, but I guess rolling it out slowly will stop players from binging on it in just a few weeks and then twiddling their thumbs all summer.
I haven't been back to play Final Fantasy 14: Stormblood since last year, but I'm already reinstalling it. I'm excited to see how Square Enix has expanded upon the incredible first impression Stormblood made when it first launched.
2D action roguelike Dead Cells recently received its seventh major update-dubbed 'The Baguette Update' for reasons I can't begin to guess-and with it a batch of changes mostly centered around upgrading gear. Apart from some snazzy new UI and a raft of balance tweaks, here's what's new:
When you upgrade weapons at the Forge, "now the cells you invest at the forge will go towards unlocking a guaranteed percentage of weapons dropping at higher quality levels." Existing Forge upgrades will be moved to the new system with minimal progress lost. You can also reroll and upgrade weapons at a new blacksmith NPC.
Legendary items are now available. They're a guaranteed drop from bosses and a rare drop from elite enemies. Legendary weapons come with exclusive bonuses, and you can receive legendary versions of weapons whose blueprints you haven't unlocked.
Challenge rooms have been changed so that "you get the chest when you enter, and the portal closes behind you if you decide to open it." "Now the challenge is in finding them, not in perfecting them," developer Motion Twin said.
Motion Twin also took this time to announce that Dead Cells will leave Steam Early Access in August. The Baguette Update is "the first of a few smaller updates" coming before the game's proper launch. The previous update, The Hand of the King, which added a new level and a new boss, was the last "major" update Dead Cells will see while in Early Access.
Rocket League will introduce a new tiered item unlock system this summer in which players earn cosmetics for leveling up. The "Rocket Pass" will have both free and paid-for paths. The free version will offer cosmetics-decals, wheels, toppers and the like-as well as decryptors that open crates. The premium pass will be unlocked for a one-off fee and, presumably, will offer better, more regular gear as you progress.
Each pass will last a "few months" before it's retired and you need a new one. Psyonix didn't specify whether the one-off fee will cover you for all premium passes, or whether you'll need to pay each time it expires, but it mentioned that it was "still developing" the idea, so look out for more information soon. It sounds an awful lot like the Battle Passes you can buy in Fortnite, which reward you with cosmetics as you play.
It detailed the new system as it laid out its road map for the next few months: this month, players are getting a new arena, next month they'll get a summer-themed event alongside new licensed DLC, and in July there will be a "big anniversary in-game event with some special throwback content" to mark its third birthday.
Arriving later in the year are cross-platform parties and a new leveling system that removes the level cap and addresses the ramp-up in XP that you need to unlock higher levels.
You might remember that the Kickstarter campaign for Bloodstained: Ritual of the Night, the platformer from Castlevania producer Koji Igarashi due out later this year, was the most successful video game crowdfund on the platform, raising more than $5.5 million (it's since been usurped by Shenmue 3). But you might not remember that the campaign also promised a smaller, 8-bit prequel as one of its stretch goals. That game, called Bloodstained: Curse of the Moon, was announced this week, and it'll be with us later this month.
While Ritual of the Night harks back to Symphony of the Night and later Castlevania games, Curse of the Moon looks back further into the series' history for inspiration, with trippy music, a limited colour palette and a small set of animations.
It'll be more linear than Ritual of the Night: you'll control Zangetsu, a demon slayer out to kill a monster living in a castle. As you play you'll unlock new characters to control, including an alchemist that can create copies of himself and a man that can turn himself into a bat. Playing as each one will reveal new paths forward and alter the game's ending.
It's out on May 24, and the Steam page is live. It'll cost you $10, but it'll be free to anyone that pledged over $28 for Ritual of the Night.